Samsonite’s VR game immerses travellers into three Paris locations with Oculus Rift VR headsets and was designed by oOh!media’s experiential agency oOh! Edge as part of an activation created collaboratively with Posterscope and Dentsu Mitchell.

The game challenges players to find 5 Samsonite Curv suitcases as quickly as possible at famous Paris landmarks: the Eiffel Tower, the Louvre and the Arc de Triomphe.

A Samsonite Curv luggage pack is being awarded to the top player each week. A major prize of a return trip to Paris for two and a Samsonite Curv Luggage pack will be awarded at the end of the activation.

Travellers who play the VR game are transported to Paris through 360 degree imagery and a piano accordion soundtrack, brought to life from oOh!Edge’s bespoke display units Connect, at Sydney’s Qantas Club Lounge.

Brendon Cook, oOh!media Chief Executive Officer said: “This VR game is an ideal way for Samsonite to truly engage with travellers who are in a positive mindset and willing to have fun while they’re waiting for their flight.”

Research shows Qantas club members spend around 42 minutes before their flight enjoying time in the Qantas Club Lounge, which provides an ideal environment for activations that engage more deeply with travellers who like premium products.

Bryan Magee, Posterscope Managing Director said: “We know from our Out-of-Home Consumer Survey insights tool that the Samsonite audience likes to interact in social environments, so the airport provided the perfect opportunity for the added layer of fun and engagement with the VR game.”

Dara Tang, National Marketing Manager at Samsonite, “As the leading global luggage brand, we wanted to interact and bring our brand identity to life with potential customers.

This virtual reality game perfectly represents Samsonite’s focus on innovation and cutting-edge technology,” Mr Tang said.

Samsonite’s VR Curv campaign is running at Sydney’s Qantas Club Lounge during April 2017.

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Media Agency: Dentsu Mitchell and Posterscope
Outdoor and experiential: oOh!media and oOh! Edge